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Resident Evil 4[b] is a 2005 survival horror third-person shooter video game developed by Capcom Production Studio 4[1] and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government special agent Leon S. Kennedy, who is sent on a mission to rescue the U.S. president's daughter Ashley Graham, who has been kidnapped by a cult. In rural Spain, Leon fights hordes of enemies infected by a mind-controlling parasite and reunites with the spy Ada Wong.
In 2004, U.S. government agent Leon S. Kennedy (Paul Mercier) is on a mission to rescue Ashley Graham (Carolyn Lawrence), the U.S. President's daughter, who has been abducted by a mysterious cult.[12] He travels to an unnamed rural village in Spain,[13] where he encounters a group of hostile villagers who pledge their lives to Los Iluminados, the cult that kidnapped Ashley. The villagers were once simple farmers until becoming infected by a mind-controlling parasite known as Las Plagas.[14]
While in the village, Leon is captured by its chief, Bitores Mendez, and injected with Las Plagas.[15] He finds himself held captive with Luis Sera (Rino Romano), a former police officer in Madrid, and former Los Iluminados researcher.[16] The two work together to escape, but soon go their separate ways. Leon finds out Ashley is being held in a church and rescues her.[17] They both escape from the church after Osmund Saddler (Michael Gough), leader of Los Iluminados, reveals his plan to use the parasite they injected into Ashley to manipulate her into injecting the president of the United States with a "sample" once she returns home, allowing Saddler to begin his conquest of the world.[18]
Though the developers tried to make the "coolness" theme fit into the world of Resident Evil,[35] Mikami felt it strayed too far from the series' survival horror roots and gradually convinced the staff to make an independent game. This became a new Capcom franchise, Devil May Cry, released for the PlayStation 2 in August 2001.[36]
In June 2021, the photographer and author Judy Juracek launched legal proceedings against Capcom for using images from her book Surfaces: Visual Research for Artists, Architects, and Designers without her permission to create textures for multiple games, including Resident Evil 4 and Devil May Cry.[206][207] The parties reached an undisclosed settlement outside of court in February 2022.[208]
Fusajiro Yamauchi did not have a son to take over the family business. Following common Japanese tradition, he adopted his son-in-law, Sekiryo Kaneda (Sekiryo Yamauchi, after the marriage). In 1929, Yamauchi retired from the company and allowed Sekiryo Yamauchi to take over the company as president. In 1933, Sekiryo Yamauchi established a joint venture with another company and renamed the company Yamauchi Nintendo & Company. In 1947, Sekiryo established the company Marufuku Company, Ltd., to distribute the Hanafuda cards, as well as several other brands of cards that had been introduced by Nintendo. Sekiryo Yamauchi also had only daughters, so again his son-in-law (Shikanojo Inaba, renamed Shikanojo Yamauchi) was adopted into the family. The marriage produced a son, Hiroshi Yamauchi, but Shikanojo soon abandoned his family and disappeared, leaving Hiroshi to take over the company. Subsequently, Hiroshi was brought up by his grandparents.
In 2002, Hiroshi Yamauchi stepped down as the president of Nintendo and named Satoru Iwata his successor. Also, Nintendo and Chinese-American scientist Doctor Wei Yen co-founded iQue, a company that manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand.
President Satoru Iwata merged all of Nintendo's software designers under the EAD division; this was done to allocate more resources to Shigeru Miyamoto. As of 2005 Nintendo's internal development divisions are comprised of the following four groups (read Nintendo development divisions for more information):
The console is Nintendo's sleekest yet, about the size of three DVD cases stacked together; however, Nintendo has stated that the unveiled system is just a prototype and the final product may be even smaller. One of the many (though mostly still unknown) revolutionary aspects of the system comes from its unconventional and unique controller (sometimes known as the Freehand controller and Remote Controller, nicknamed the Wii-mote), which in its basic form is shaped like a television remote control. The controller is based on the technology that Nintendo acquired when they purchased large portions of Gyration Inc in 2001[5] and includes a number of features, most notably the direct pointing device. This allows the system to understand six axes of movement (x, y, z, pitch, roll and yaw), allowing the console to identify the position and tilt of the controller in 3D space. The controller additionally features a port located on the bottom that several accessories may use. So far, Nintendo has shown an analogue stick (called "nunchuck" by NCL president Iwata during the 2005 TGS keynote) that can be used concurrently with the main controller, a casing transforming the controller into a gun (similar to the "zapper" gun sold with the Duck Hunt game for the NES), and also a simple controller, similar to the SNES controller, all of which slot into the port. Nintendo has also confirmed that the Wii will not support High Definition, unlike Microsoft's Xbox 360 and Sony's PS3. However, 480p resolution will be standard on every game (1 step lower than HD, but better than standard resolution). Nintendo is not focusing primarily on graphics for the new generation, but will instead concentrate on the quality of gameplay. It will not be graphically equal or comparable to the Xbox 360 or PlayStation 3, but it will be significantly more powerful than the GameCube, PS2 and Xbox. Their goal for the Wii is to make it so anyone who picks up the controller can play, even if they have never played a game before. 2b1af7f3a8