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Assassin's Creed Unity chose to go for a more co-op approach to its multiplayer than the multiplayer modes of the older titles. The game has pretty much been forgotten thanks to its launch state, but when the multiplayer worked it was a lot of fun. Ubisoft has yet to shed light on what this new multiplayer will look like, and it very well could a new version of the competitive mode of previous entries. However, Ubisoft should really consider looking to AC Unity instead when it develops the grand return of multiplayer to this 15-year-old franchise.
The multiplayer mode was expanded upon in Assassin's Creed Revelations with the introduction of brand-new modes, maps, and characters. Ubisoft chose to introduce a larger narrative to the multiplayer that saw players unravel more information about Abstergo as they leveled up. The majority of the game modes still revolved around assassinating other players, but these new modes did help shake the formula up a bit.
Assassin's Creed 3 and Assassin's Creed 4: Black Flag also included multiplayer modes, and each brought some new additions. Assassin's Creed 3 saw the introduction of a new co-op mode that tasked players with killing NPCs instead of other players, and Black Flag let them create custom game modes. This version of multiplayer was not carried over to Assassin's Creed Unity as it brought a whole new way of doing things.
This multiplayer was the major selling point of Assassin's Creed Unity, and Ubisoft really tried to showcase this. However, the game has become infamous for its launch state and Assassin's Creed multiplayer has not been seen since. It was filled with game-breaking bugs upon release, and the servers suffered from many connectivity issues. It was so bad that Ubisoft suspended sales of the season pass and offered a free digital download of one of its other titles. This also marked the beginning of the end for the action-adventure Assassin's Creed titles as Ubisoft pledged to evolve the series, and that saw the creation of Assassin's Creed Origins three years later.
While Assassin's Creed Unity failed to make the impact that Ubisoft wanted, the studio should still look to it when crafting this new multiplayer experience. The PvP matches of the older games were a lot of fun, but nothing beats being able to run through the streets of a vast open-world city together. Unity was trying to deliver that experience, even if it faltered, but that should not be the death of co-op Assassin's Creed experiences.
Ubisoft has not been totally clear about what players can expect from Infinity, but it will serve as the location of the future multiplayer mode. It will supposedly connect all the new Assassin's Creed games, and that will allow a co-op mode to take many forms. Players could spend hours exploring Feudal Japan together thanks to Assassin's Creed Codename Red, and then explore a whole new locale once Assassin's Creed Codename Hexe rolls around. Those that would rather play alone could do that too, and Ubisoft could even sprinkle in some PvP if it wanted to.
Ubisoft is set to shut down multiplayer and online services for 15 games on September 1, 2022, including five Assassin's Creed games, Far Cry 3, Splinter Cell: Blacklist, Prince of Persia: The Forgotten Sands, and more.
Ubisoft made a similar move in 2021, shutting down multiplayer functionality and online services for such games as Tom Clancy's Rainbow Six Vegas, Rainbow Six Vegas 2, Rainbow Six Lockdown, Far Cry 2, and Splinter Cell Conviction.
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The long-running Assassin's Creed franchise isn't exactly known for its online multiplayer, which has been present in a handful of titles across the entire series, but it's still beloved by many players. On Sept. 1, 2022, however, Ubisoft is planning to permanently shut down the online services for 15 of its classic games, including several Assassin's Creed titles.
AC fans aren't intending to let the online services die without a sound, as Redditors are planning a series of final multiplayer game sessions across three of the Assassin's Creed games affected by the shutdown. Fans of Assassin's Creed Brotherhood, Revelations, and III will be able to join like-minded players in online multiplayer shenanigans across six weekends and multiple time zones, for a total of 36 planned sessions.
The history and story of Assassin's Creed is long and convoluted, with the decades-long franchise spanning a wide variety of eras, cultures, and locations over the years. Many AC games have counted among the best PC games you could play at the time, with titles like the ones listed above being considered favorites among fans. If you loved the online multiplayer for any of these three AC games, or were always interested in experiencing them, this is likely your last chance to enjoy a bout of Assassin's Creed multiplayer.
The plot is set in a fictional history of real-world events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and features an unidentified and unseen protagonist, who joins the Assassins as an initiate to help them locate the corpse of an 18th-century Templar Grand Master. The main story is set in Paris during the French Revolution from 1789 to 1794, and follows Assassin Arno Dorian and his efforts to expose the true powers behind the Revolution, while seeking revenge against those responsible for his adoptive father's murder. Unity retains the series' third-person open world exploration as well as introducing a revamped combat, parkour, and stealth systems. The game also introduces cooperative multiplayer to the Assassin's Creed series, letting up to four players engage in narrative-driven missions and explore the open world map.
Assassin's Creed Unity received mixed reviews upon release. It was praised for its visuals, customization options, setting, and characterization. Critics were polarized on its narrative, mission design, multiplayer-oriented format, and gameplay, with the latter complimented for its improvements, but criticized for feeling unrefined. The game was also widely panned for its numerous graphical issues and bugs, prompting Ubisoft to issue an apology and offer compensation in the form of a free expansion, Dead Kings, which acts as an epilogue to the base game's story. Players who had bought the game's season pass (which was later made unavailable for purchase in response to the controversy) additionally received a free copy of another Ubisoft title of their choice. Despite the initial critical reception, Unity was a commercial success, selling over 10 million copies worldwide, and has received more positive reviews after most of its technical issues were fixed, leading some to retroactively label it as an underrated entry in the series. It was followed in October 2015 by Assassin's Creed Syndicate, which continues the modern-day narrative, but has its main plot set in Victorian era London.
Unity also introduces cooperative multiplayer to the series. Players can enter taverns, which act as social hubs in the game, where they can see if any of their online friends are playing the game at the current time. If they are currently in a mission, they will appear as a "ghost" version of their character, allowing the player to approach them to request to join their mission. If their request is accepted, both players enter the same game session, where they can continue the mission from the last checkpoint. Up to four players can play together at the same time. Each player takes on the role of Arno, customized within their own game, with other players appearing as their own customized version of Arno and retaining their gear. Many missions and activities are available for cooperative play (all of which can also be attempted solo), but all of the main story missions are single-player only.
At E3 2014, trailers were released for the game, demonstrating the game's cooperative multiplayer mode for up to four players, a first for the series. The trailer featured Lorde's cover of Everybody Wants to Rule the World, which was produced by Michael A. Levine and Lucas Cantor. The development team was able to use the new power of the PlayStation 4 and Xbox One to improve the NPC crowds. Up to 1000 individual AI characters can appear in a crowd, each acting independently and reacting to each other as well as the player's actions. The PC version of the game uses Nvidia's GameWorks technology such as TXAA anti-aliasing, advanced DX11 tessellation and Nvidia PhysX technology, due to a partnership between Ubisoft and Nvidia.
Chris Carter from Destructoid gave the game 7/10, praising the new movement system, likable lead characters, iconic setting, smooth animation and improved draw distance. New additions such as character customization and huge crowds were also praised. However, he criticized the predictable story, technical issues, and the mission design of co-op multiplayer, as it is impossible to play some missions solo. He stated that "Unity feels like a step back. ... It lacks that grand sense of roaming the uncharted seas in Assassin's Creed IV: Black Flag, or even the open-ended feel of the wilderness in Assassin's Creed III, but it's a journey worth taking if you're already into the series." Tom Bramwell from Eurogamer gave the game 7/10, praised the setting, rich content, inspiring story and interesting side-missions. However, he criticized the over-familiar and unimaginative mission-design, overzealous auto-correct system in the free-running mechanics and the lack of weapon customization. He described the game as a "missed opportunity". 2b1af7f3a8